Map Battle 43 - Limitation

Your chance to get creative and take part in the various design challenges

Moderators: 904, Zecrah

Map Battle 43 - Limitation

Postby Major Banter on Wed Feb 17, 2010 11:09 am

Righty then. Let's see if I can get this right. Gentlemen.

This is Map Battle 43 - the theme is

LIMITATION


Background
It's been constantly thrown around in the suggestions thread; a limitation. Lights and textures were thought about, and deemed just plain 'too' limiting; certainly for the less abstract mappers. So I've plumped for physical boundaries.


Goal
To create a map within the limits that I have specified below.


The Limit
The limit *drum roll* is - a 1024x1024x1024 cube. No more. For skyboxes I'm willing to allow a seperate 512x512x512 cube. Here's a pretty picture of the two.

This is limit is absolute. The cube sizes are not interchangeable.

If a prop happens to not be entirely within that cube, that is not against the rules.

Map area BSP on the other hand must remain within the cube. Non-visible borders are able to expand outside of the area.

The outer limits of the BSP are allowed to expand beyond 1024 as long as they are not visible.

To explain this fully: The 1024x1024x1024 is the PLAYABLE AREA. The visible area. The absolute limit. If your border extends beyond this, i.e. you have 16 unit walls around the 1024x1024x1024 area, this is not an issue as they are not playable area.

If in doubt, use your Cordon tool.


Deadline
The deadline will be four weeks from now - one month exactly. That's the 17th of March, 22:00 GMT.

REVISED

20th of March.



Rules
The usual full rules apply, naturally if you've got any questions don't hesitate to post them or PM me. I won't necessarily request you posting your grids but I will be choosing three random participants to send me their grid frames.



Good luck!


Yes, they look pretty large. However, you'd be surprised at just how small they really are. This is all about efficient use of space to maximum effect and abstract art, along with skilled skyboxing. I think you can all do better than a generic indoor room. I want that box filled with awesome!
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: Map Battle 43 - Limitation

Postby Noodles on Wed Feb 17, 2010 2:04 pm

Allons-y!
'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'
User avatar
Noodles
Pheropod
Pheropod
 
Joined: Mon May 09, 2005 3:52 pm
Location: Sweden

Re: Map Battle 43 - Limitation

Postby Jean Marcel on Wed Feb 17, 2010 6:41 pm

Actually, you can interpret it. Considering you can choose the scale of the skybox and this won't focus on gameplay, just render, you can make a map with the size of the grid and you won't notice it's in a so small box. The only problem will be with the props, so to make this work you would need to make your own or don't even use them.
Jean Marcel
Member
Member
 
Joined: Wed Jun 27, 2007 3:54 am
Location: Brazil

Re: Map Battle 43 - Limitation

Postby Major Banter on Wed Feb 17, 2010 7:08 pm

Jean Marcel wrote:Actually, you can interpret it.


Bad wording. Corrected.
ImageImageImage
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: Map Battle 43 - Limitation

Postby Fedora on Wed Feb 17, 2010 7:12 pm

yeah, you could get around the limitation if you're clever, but it wouldn't really be in the spirit of the map battle. I think I'll try my hand at this one.
I livestream and do hardcore play-by-play analysis of my mapping.
[Been on hiatus due to technical difficulties - starting again soon]
User avatar
Fedora
Regular
Regular
 
Joined: Mon Jan 11, 2010 6:09 am
Location: US

Re: Map Battle 43 - Limitation

Postby Hollow on Wed Feb 17, 2010 7:33 pm

OH, BANTER MR. BIGSHOT NOW!!

I will not be entering this one jack, though it is cool you are setting it up. I'd rather finish these textures (nearly done!) and work on teh mod some more! Sorry :-D

Have fun the rest of ya!
User avatar
Hollow
Ubisoft/Monothetic
 
Joined: Thu Aug 14, 2008 12:38 pm
Location: London, UK

Re: Map Battle 43 - Limitation

Postby Zipfinator on Wed Feb 17, 2010 8:04 pm

I've got a good idea for this one. One that I'll actually do. I'm for serials this time.
Image
|Pipe Dream|City 17: Episode 1|
User avatar
Zipfinator
Veteran
Veteran
 
Joined: Thu Dec 21, 2006 6:03 pm
Location: California

Re: Map Battle 43 - Limitation

Postby nub on Wed Feb 17, 2010 8:35 pm

Wait so does the ENTIRE box (including the width of the walls) have to be 1024x1024x1024, or can the INSIDE of it (the "playable" area) equal that volume?

Screw it, here:

Image

Is that acceptable? Or would the walls have to be within the confines as well?
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Re: Map Battle 43 - Limitation

Postby Major Banter on Wed Feb 17, 2010 8:45 pm

Your map is within the 1024 limit. Therefore, not a problem. Simple.

Rules updated.
ImageImageImage
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: Map Battle 43 - Limitation

Postby nub on Wed Feb 17, 2010 8:56 pm

Yay.
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Re: Map Battle 43 - Limitation

Postby Elv02 on Wed Feb 17, 2010 9:02 pm

I am intrigued, and may consider entering... :-)
"Hello, again, and welcome to the Interlopers Enrichment Center. Your account has been proccesed. Please proceed into 'section name, here' and we will start the test...
User avatar
Elv02
Pheropod
Pheropod
 
Joined: Sun Feb 03, 2008 4:16 pm

Re: Map Battle 43 - Limitation

Postby Armageddon on Wed Feb 17, 2010 9:30 pm

Just wondering but, why is Banter a design section moderator? Zip and srred have been here longer than him. So have alot of other people. I don't mind. I was just wondering.

Anyways great theme even though it's being over used at Facepunch. I'll def try to enter.
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: Map Battle 43 - Limitation

Postby Surfa on Wed Feb 17, 2010 9:36 pm

Because join date means jack crap.
Surfa
May Contain Skills
May Contain Skills
 
Joined: Sun Dec 30, 2007 3:04 pm

Re: Map Battle 43 - Limitation

Postby Zipfinator on Wed Feb 17, 2010 9:43 pm

Also Srred can't be trusted with something like that and I have no great interest in doing it. Banter has been helping 904 out with some of the previous battles anyway.
Image
|Pipe Dream|City 17: Episode 1|
User avatar
Zipfinator
Veteran
Veteran
 
Joined: Thu Dec 21, 2006 6:03 pm
Location: California

Re: Map Battle 43 - Limitation

Postby zero_two on Wed Feb 17, 2010 10:06 pm

I think ill be entering this one, as a way of helping me get motivated for another project I'm working on.

I'm hoping the limitation will actually mean i finish this. As long as startinng back at uni doesnt stuff me up too much in a week and a bits time.
zero_two
Member
Member
 
Joined: Tue Oct 16, 2007 10:04 am
Location: Syd, Australia
Next

Return to Design Section

Who is online

Users browsing this forum: No registered users

cron